SOFTWARE DEVELOPMENT · VR · SIMULATION

Christian Hoffmann

M.Sc. graduate in Computer Science focused on digital media, immersive applications, and applied software development.

Education

  • M.Sc. in Computer Science, University of Bremen, focus area Digital Media, overall grade 1.42.
  • Master thesis on immersive visualization of large-scale spatio-temporal datasets in VR, grade 1.3.
  • B.Sc. in Computer Science, University of Bremen, grade 1.7.

Experience

  • Around two years as a student research assistant in the Computer Graphics and Virtual Reality group at the University of Bremen.
  • Practical work on VaMEx and related VR/UE5 projects using Blueprints and C++, including testing, resolving technical issues, and integrating ROS communication.

Working style

I translate technical requirements into clearly structured solutions, develop iteratively, and validate functionality early through testing and user feedback. I value maintainability, traceable decisions, and clear documentation.

Methods

  • VR interaction
  • Usability evaluation
  • User testing
  • Study planning
  • Moderation
  • Qualitative analysis
  • Iterative development
  • Data visualization

Core technologies

  • Unreal Engine 5
  • Blueprints
  • C++
  • Java
  • VR
  • Git
  • Flutter
  • Dart

Additional experience

  • Python
  • Jakarta EE
  • Hibernate
  • SQLite
  • Hive
  • ROS2
  • Niagara
  • C#