SOFTWARE DEVELOPMENT · VR · SIMULATION
Christian Hoffmann
M.Sc. graduate in Computer Science focused on digital media, immersive applications, and applied software development.
Education
- M.Sc. in Computer Science, University of Bremen, focus area Digital Media, overall grade 1.42.
- Master thesis on immersive visualization of large-scale spatio-temporal datasets in VR, grade 1.3.
- B.Sc. in Computer Science, University of Bremen, grade 1.7.
Experience
- Around two years as a student research assistant in the Computer Graphics and Virtual Reality group at the University of Bremen.
- Practical work on VaMEx and related VR/UE5 projects using Blueprints and C++, including testing, resolving technical issues, and integrating ROS communication.
Working style
I translate technical requirements into clearly structured solutions, develop iteratively, and validate functionality early through testing and user feedback. I value maintainability, traceable decisions, and clear documentation.
Methods
- VR interaction
- Usability evaluation
- User testing
- Study planning
- Moderation
- Qualitative analysis
- Iterative development
- Data visualization
Core technologies
- Unreal Engine 5
- Blueprints
- C++
- Java
- VR
- Git
- Flutter
- Dart
Additional experience
- Python
- Jakarta EE
- Hibernate
- SQLite
- Hive
- ROS2
- Niagara
- C#